Turn 1 — Land Koji and bank Hybrids3 events in this turn
Turn 1 of 5
📥 Play
Koji Minamoto
Place a card — play Koji Minamoto, the Tamer that anchors the whole engine
▼ Memory −3
✎ Note
Koji costs 3 memory. He does nothing flashy yet — he is the launch pad. Spend the rest of the turn drawing and holding onto your blue Hybrid cards (Lobomon, KendoGarurumon, etc.) so you can dump 5 of them next turn.
➡ Pass memory
Pass memory · end of turn
▼ Memory −1✎ Goal = Need 5 Hybrid cards in hand to warp
Turn 1 / 5
Koji to MagnaGarurumon: Blue Hybrid Bounce & Unsuspend Engine | ComboForge